Add NightShot source

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f1den committed 2026-07-31 17:03:49 +03:00
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#pragma once
#include "config.hpp"
#include <array>
#include <cstddef>
#include <cstdint>
#include <string>
namespace settings {
inline constexpr std::size_t kSavedColorCount = 48;
enum class ScreenshotFormat : int {
Png = 0,
Jpeg = 1,
};
struct AppSettings {
bool notificationsEnabled = true;
bool startWithWindows = true;
bool silentAdmin = false;
bool copyUploadedUrl = true;
bool openUploadedUrl = false;
bool closeEditorAfterUpload = true;
std::wstring uploadUrl;
std::wstring uploadName = L"Screenshot1";
std::wstring multipartField = L"file";
// Files are saved automatically with non-destructive incrementing names:
// Screenshot_N.png/.jpg and GIFShot_N.gif.
std::wstring saveDirectory;
ScreenshotFormat screenshotFormat = ScreenshotFormat::Png;
int jpegQuality = 92;
int gifFps = 30;
int gifQuality = 8;
int gifMaxDurationSeconds = 30;
bool gifCaptureCursor = true;
// Drawing widths are physical pixels and intentionally persist immediately
// when the mouse wheel changes the active tool.
int penWidth = 3;
int lineWidth = 3;
int arrowWidth = 3;
int rectangleWidth = 3;
int markerWidth = 15;
// ARGB values. Empty slots remain available for one-click saving from the
// in-editor 8x6 color picker.
std::array<std::uint32_t, kSavedColorCount> paletteArgb{};
std::array<bool, kSavedColorCount> paletteOccupied{};
};
[[nodiscard]] AppSettings load();
[[nodiscard]] bool save(const AppSettings& value);
[[nodiscard]] bool exists();
[[nodiscard]] std::wstring filePath();
[[nodiscard]] std::wstring defaultSaveDirectory();
[[nodiscard]] std::wstring normalizeEndpoint(std::wstring value);
} // namespace settings