# Sable Gravity 0.6.0 test16 Built on the working test13 Sable OBB collision path. Changes from test15: - never imports Sable-mutated world deltaMovement back into local velocity; removes tilted-floor drift; - uses Sable local floor contact as the authoritative ground state; - keeps creative flight independent from stale world-axis onGround state; - captures flight ascend/descend against the exact previous post-tick velocity, so ship rotation cannot become fake acceleration; - updates walk animation directly from the actual local displacement because cancelled Player.travel never reaches vanilla calculateEntityAnimation; - replaces Sable/vanilla sneak edge backoff with a full local plot-space floor query; - leaves Entity.bb axis-aligned only for Minecraft broadphase. It is no longer used as the source of local ground, flight or sneak behaviour.