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Sable Gravity 0.6.0 test16
Built on the working test13 Sable OBB collision path.
Changes from test15:
- never imports Sable-mutated world deltaMovement back into local velocity; removes tilted-floor drift;
- uses Sable local floor contact as the authoritative ground state;
- keeps creative flight independent from stale world-axis onGround state;
- captures flight ascend/descend against the exact previous post-tick velocity, so ship rotation cannot become fake acceleration;
- updates walk animation directly from the actual local displacement because cancelled Player.travel never reaches vanilla calculateEntityAnimation;
- replaces Sable/vanilla sneak edge backoff with a full local plot-space floor query;
- leaves Entity.bb axis-aligned only for Minecraft broadphase. It is no longer used as the source of local ground, flight or sneak behaviour.
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