test16 version as base for OOB gravity
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# Sable Gravity 0.6.0 test16
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Built on the working test13 Sable OBB collision path.
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Changes from test15:
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- never imports Sable-mutated world deltaMovement back into local velocity; removes tilted-floor drift;
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- uses Sable local floor contact as the authoritative ground state;
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- keeps creative flight independent from stale world-axis onGround state;
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- captures flight ascend/descend against the exact previous post-tick velocity, so ship rotation cannot become fake acceleration;
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- updates walk animation directly from the actual local displacement because cancelled Player.travel never reaches vanilla calculateEntityAnimation;
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- replaces Sable/vanilla sneak edge backoff with a full local plot-space floor query;
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- leaves Entity.bb axis-aligned only for Minecraft broadphase. It is no longer used as the source of local ground, flight or sneak behaviour.
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